Tabletop & Card Game Designer Job at We're Not Really Strangers, Los Angeles, CA

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  • We're Not Really Strangers
  • Los Angeles, CA

Job Description

ABOUT US

Were Not Really Strangers (WNRS) is a purpose-driven brand focused on deepening human connections through thought-provoking physical games, experiences, and storytelling. Our tabletop card games are designed to spark meaningful conversations and self-discovery. Were looking for a Tabletop & Card Game Designer to create new physical game experiencesconcepts that challenge players to connect in innovative ways while staying true to our brands DNA.

ABOUT THE ROLE

As a Tabletop & Card Game Designer at WNRS, you will be responsible for conceptualizing, designing, and refining new physical card and tabletop games. Youll focus on developing compelling gameplay mechanics, writing engaging prompts, conducting playtesting, and ensuring feasibility for physical production. This role is specifically for tabletop and card game design, not video game design. Candidates with a background in physical game development (e.g., card games, board games, or other tabletop experiences) will be prioritized.

WHAT YOU'LL DO

Design and develop new physical card and tabletop game concepts that foster deep connections and emotional storytelling. Create innovative gameplay mechanics that are engaging, thought-provoking, and replayable. Write and refine card prompts to align with the WNRS brand tone and philosophy. Playtest and iterate on game prototypes, incorporating internal and external feedback. Ensure feasibility for physical production, considering materials, costs, and scalability. Collaborate with creative, production, and marketing teams to bring concepts to life. Research trends in the tabletop gaming industry to develop unique mechanics and formats.

WHO YOU ARE

Experienced in tabletop or card game design (not video games). Passionate about creating socially impactful physical games. Strong understanding of game mechanics, player psychology, and storytelling. Detail-oriented with an ability to balance creativity and production feasibility. Comfortable with playtesting, iterating, and refining prototypes. Open to feedback and skilled at collaborating with cross-functional teams.

BONUS POINTS IF YOU HAVE

Experience in narrative design, behavioral psychology, or social-driven gameplay. A background in board game development, publishing, or retail partnerships. Familiarity with game manufacturing and production processes. We're Not Really Strangers

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